(ELY). (See: World of Darkness: Gypsies). Putrescent The mystic process that inhibit the natural decay of the vampiric form were less effective on you. (INQ), Sorcerous AwarenessFor some reason, you have been gifted with the ability to detect when any of the Devil's arts (i.e. In times of great need you may be supernaturally protected. This Merit must be taken separately for each such childe. It also makes you stand out in a crowd; long after youre gone, people will still talk about those marvelous eyes. Normal means of tracking you (with Survival, the use of dogs etc) fail automatically. You must spend a point of willpower to remain focused on the matter at hand and defer your urges until a more appropriate time. (CB:Tz! Anti-Ventrue (4 pt Flaw) You're the exact opposite of a Ventrue - instead of being graceful, you are clumsy. You are treated as having one less level of Status when invitations to Toreador socials are prepared. Unblooded You never received any ritual of blooding from your sire or other warriors, and so your training is at a standstill. Whatever the cause, you are sex incarnate. Things change depending on 10s doing double or exploding. Inbred may or may not be immediately discernable though their point cost should be relative to their magnitude. Symbol IndependenceThe use of True Faith against a supernatural creature typically requires use of a holy symbol. This enemy is quite dangerous, as he wishes nothing more than to send you to your end. (CB:TOR1), Greater Colors The vampire sees colors more distinctly and with greater definition. As a result, you are less likely to be attacked unawares (-1 difficulty to spotting ambushes and the like). Whenever someone you know performs an act that appears selfless, you must make a successful Self-Control roll to resist branding them a traitorous, implacable enemy bent on your destruction (and taking appropriate actions again such a monster!). As such, she has gained some Status over you, and you are at a slight disadvantage in any dealings you have with her. Whatever the case may be, the Inquisition believes that your bloodline is tainted, and you may one day pose a danger as well ("the sins of the father," after all). When you bite, your always inject this poison, usually killing your human victims. (PGS). The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all. Unlike Precognition, the visions are always steeped in symbolism, and they apply only to your own unlife. Your skin is pink, you never really stopped breathing (even though you dont need to), and even sneezing comes naturally. Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. This could be a group of near insane survivalists with a cause, some hate group or a terrorist group. During the entire cycle of the moon, you vary your emotional level to suit the stage of the moon. Power levels of samadji vary greatly; a one to two merit samadji might reduce target numbers on certain actions. If he fails, he pursues the salvation of his honor to the exclusion of all other business. You may not take any Resources. Should your secret ever be revealed you will receive a +3 difficulty modifier to any Social roll involving elder Kindred. It isnt so much that youre fair or quick of wit (though you may be) you simply possess a certain animal charm that few can resist. Under Kindred law, both you and your childer may be subject to a Blood Hunt should other vampires discover your secret. The poison is virulent, although Kindred and other supernatural creatures are unaffected by it. You are now safe from pain. You would lay down your unlives for each other, and you feel empty without the other nearby. Usually, when using True Faith, you must use a holy symbol from your own religious tradition. However, you do not worry overmuch about those individuals who loathe you from a distance. More objectively the term Thin-Blooded denotes a Cainite who is part of the Thin-Blood "clan" in 5th Edition or an individual who suffered from the Thin Blood Flaw, introduced in earlier editions (also known as Thin Blood Syndrome). (GFA), Eerie Presence Other people get a strange feeling when they are around you. You are allowed to keep this contact as long as there are no complications. However, unless he is made into a ghoul, he will continue to age normally. (CB:G1), Haven Affinity Your territoriality rivals that of a Lupine. When acting on "home soil" (your main haven, not auxiliary havens), you gain an additional die to all your Dice Pools. In fact, if you had the choice, you would choose the trash. (GFA), Routine Through the ages you have settled into somewhat of a routine. Due to your belief in the predictability of others, you also receive +1 to the difficulty level of the first action taken following a surprise (such as an ambush). A player who takes this Flaw should select one (maybe more) things that his character takes great pride in his clothes, his horsemanship, his fighting, etc. The player is trusted, even if they are not trustworthy. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. The physical category describes Merits or Flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or patterns of behavior. 18 155 comments Best Add a Comment GiovChro 4 yr. ago I love merits and flaws that create stories, like Mistaken Identity, Recruitment Target or Sleeping with the Enemy. Your bite does one additional die of damage, and you may add one to your Intimidation Dice Pool. (Cb:L1), Inbred (1 - 5 Flaw) A common occurrence among the incestuous Giovanni clan, inbreeding can take many forms, and this Flaw is best discussed with the Storyteller before a player takes it for her character. (PGS). (CB:Tz1), Holy AuraYour aura, no matter what color it takes, is unusually brilliant to those who can see it; you are practically a beacon among other mortals, burning with a religious devotion. It is the ones you let get near you, the ones who profess some caring towards you, who are the real danger. Most newer books are in the original electronic format. Although you can pass as older than you actually feel, you have difficulty dealing with complex situations. In addition, Phralmulo characters need not pick a specific crime as their weakness; the phralmulo show a general (but compulsive) contempt and disregard for all the laws of the gaje. You may consider this two points that can be added to Pack Recognition. White Wolf Wiki is a FANDOM Games Community. The value of the Flaw determines how powerful these enemies are. If you shed enough limbs, you can escape nearly any bonds, though it is hard to flee the scene of captivity when one has no legs Nosferatu with this Merit often use it for practical jokes (Let's shake on it) (CB: NOS1), Long Fingers Your fingers are unnaturally long and spidery. Perhaps you are a poet of great renown or a master fleshcrafter. The difficulty of all Etiquette rolls involving high society are reduced by three. Thin-blooded | White Wolf Wiki | Fandom (ELY), Scales (1 - 3 Flaw) During your Embrace, a portion of your skin became scales. This is a very useful Merit to give to beginning players unfamiliar with the game. For ghouls, being Kinfolk can be an advantage or a hindrance. This ability can greatly impact the story, and the exact nature of the effects is left up to the Storyteller. (PGS), Paramour, Jilted ( 1 - 3 Flaw) You had a long-term relationship (minimum 50 years) with a fellow Kindred. warnings. The more often he use your ties, the weaker they grow. Dual Nature does not mean schizophrenia (that is a Derangement). (INQ) Disallowed: Ghouls (Modern Ghouls, but possible for over 100 years of age. (PGS), Sanctuary Another vampire has promised the character protection from all harm should he come to her for sanctuary. Revenants may not purchase this Merit under any circumstances. Best Merits to Pick When Building a Character - Renegade Outplayed Money or blood may be taken or she may force the character to aid the blackmailer in her own schemes. People are bound to talk about such a distinctive individual, and such talk may not always be in a characters best interests. Vampire 20th Anniversary Edition: The Dark Ages is a storytelling game of horrific power. The Storyteller should create something suitable or choose one item from the Mystical Items list to give to you (though you can suggest something). A character with legendary Stamina might have the ability to roll a soak against any form of damage, for instance, while a character with legendary Wits might be able to shift his initiative category by one place in any given turn automatically. Light Sleeper You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. You are still capable of creating a masterpiece, but it is tougher for you than for somoene else of equal training. List of Merits and Flaws (Storyteller System), Do Not Sell or Share My Personal Information. When directly opposing someone who has insulted, shamed or harmed you, you gain an additional die to all combat Dice Pools. However, as a couple, you are very formidable. You might not necessarily be that good looking, but theres something about the way you move and act that exudes sexuality. Perhaps your eyes are unusually vivid, or uncannily colored, or incredibly trusting and inviting theyre distinct, regardless, so you might as well make use of em. Their books and page numbers are listed for your convenience. Though they do not work against you, they avoid contact, as you might contaminate them (difficulties of all Social rolls involving other Gypsies increase by two). (CB:G1), Inconnu Associate The character is friends with another Kindred who belongs to the Inconnu. Merits and Flaws: anything that +/- Difficulty is more powerful than bonus dice. ), Paranoia, Limited You know that there are many vampires, hunters, Garou, and the like who would love to destroy you. Samadji may be activated in any of a number of ways. Remember: Merits cost Freebie points and offer great advantages to those who take them, while on the flip side taking flaws often leaves your character worse off, but every point taken translates to a freebie point used to customize them further in areas they may lack. The particulars of how and when this Merit works are left to the Storyteller. (GFA), Artistically Inept You must work harder than most artists to accomplish great work. Incorrigible Flirt You cannot resist making playful attempts at seducing anyone who fits your criteria for the perfect sexual partner. Though he may call upon his friend in times of need, she may call on him as well. Some ideas are: act as pack messenger and coordinator, gather victims for Blood Feasts, cover up other pack members' messes, or issue loans to fellow pack members. He also controls a large estate around the castle. The number of points in Prestation Gift must be determined by both the player and Storyteller, based on the number and magnitude of the debts owed you, and the importance of the Kindred who owe them. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. Indeed, your Mentors contacts may actually approach you at some point offering aid.
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